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Tuesday 3 March 2020

E20-393 Dumps – Pass with 100% Updated (2020) E20-393

Demo Questions:

Question: 1

A storage administrator has requested a recommendation on upgrading their VNX5600 to a
comparable Unity storage array. The solution requires a maximum capacity of 3.5 PB.
To meet the administrator's requirement without over provisioning the capacity, which Unity Hybrid storage array is recommended?

A. Unity 300
B. Unity 400
C. Unity 500
D. Unity 600

Answer: D

Explanation:
Unity 600 delivers 1.2 TB to 3.0 PB max raw capacity.

Question: 2

What is the minimum VMware Hypervisor version a server must be running in order to support the deployment of a UnityVSA system?

A. 4.0
B. 5.0
C. 5.5
D. 6.0

Answer: C

Explanation:
UnityVSA requirements include: VMWare ESXi 5.x, 6.x

References: https://sweden.emc.com/products-solutions/trial-software-download/unity-vsa.htm

Question: 3

Which feature is supported on a UnityVSA operating environment?

A. Asynchronous Replication
B. MCC Write Caching
C. Quick Start Pool Provisioning
D. Data at Rest Encryption

Answer: A

Explanation:
Asynchronous Unified Replication is available natively on UnityVSA. This allows file and block resources to be replicated between UnityVSA systems, between UnityVSA and physical Unity systems, and also locally back to the same UnityVSA system

Question: 4

A storage administrator is configuring a storage pool on a Unity system containing Flash disks and SAS disks. What tier will the system assign to each of the disk types?

A. Flash: Extreme PerformanceSAS: Performance
B. Flash: PerformanceSAS: Capacity
C. Flash: Extreme PerformanceSAS: Capacity
D. Flash: CapacitySAS: Performance

Answer: A

Explanation:
Hybrid pools can have up to 3 tiers (Extreme Performance, Performance, and Capacity).
For the Extreme Performance tier, use only SAS Flashdrives.
For the Capacity tier, use only SAS drives.

Question: 5

Which technology is used by Unity Snapshots?

A. Copy on First Write
B. Inline Deduplication
C. Redirect on Write
D. Block Compression

Answer: C

Explanation:
The technology used for snapshots of both block and file resources in Unity is called redirect on write.

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